I keep a list of all the #edtech tools available for digital learning: apps for assessment, platforms for instructional delivery, tools for collaboration + creativity.
That list is currently at 212. (That is not a typo.)
And those are the tools about which I know. It can get overwhelming, this having to be constantly on top of the ever-evolving, never-stalling educational technology universe. Sort of like this:
image courtesy of YouTube
I'm a fan of simplicity and of having my options limited. Too many choices and I get paralyzed. With that said, when I'm asked to make recommendations by teachers for the must-have tools for their edtech toolbox, here are my go-tos in no particular order:
Want to really know if your students learned something? This is IT. If you don't believe me about this social learning platform in which the teacher poses a question and students provide video responses, then believe the millions of other users who swear by it. This is a very simplistic explanation for an edtech tool that has more uses than a Swiss Army Knife (especially with its most recent updates of camera features and AR), so I suggest you get in there and play around with it yourself. Here's a great guide to get started.
It was a giddy day when the teacher would roll out the giant TV and popped a clunky tape into the VCR. But to be honest, I'd have liked Edpuzzle way more. And you will, too. It's more than a simple show-a-video-to-students tool. Edpuzzle gathers valuable and informative data about student comprehension. In the age of on-demand, pausing, and rewatching, this tool will resonate with your class. Click here if you're a newbie to Edpuzzle.
I have the attention span of a goldfish, so if it takes me a long time to learn something, I'm out. Book Creator's got your back with its 10-minute tutorial. Turn your lesson into your own textbook. Better yet, allow your students to create their own ebooks, comic books, photo books, and journals.
There's a reason YouTube is popular with your students. Watching a video is more powerful than reading text. This screencast recorder allows students to truly show what they know by narrating what's on their screen. Create tutorials for your kiddos for days when you've got a sub, or replace the time-consuming oral presentations with screencasts.
Why not make learning a game? I can't tell who has more fun with this--the kids or me. This collaborative learning classroom game makes your job easier. Do yourself a favor and take the lecturing out of learning with the Live version of Quizlet.
I hope you find this list useful if you're just getting started with 1:1, or even if you've been doing it for a while. What are your faves?
No more knowledge-hoarding
Back in the day, before the dawn of the Internet, we looked to our teachers for the answers. We learned via a repeating cycle of lecturing, note-taking, and testing.
Lather. Rinse. Repeat.
With the Internet, however, everyone has the potential to become a content expert--to access the knowledge that was previously "kept" by our teachers.
With that said, it's time to shift our instructional delivery from "I give, you get" to "I ask, you explore, discover, try, fail, try again, and succeed. Inquiry-Based Learning helps us educators reach learners in the Digital Age.
Next time you feel like telling, try asking instead.
Want to learn more about Inquiry-Based Learning? Start here.
Talking 'bout their generation...
My friend posted the following to Facebook a few months back:
I didn't comment, as I have a semi-serious case of notification-itis. (I get itchy and inflamed from seeing my notification count exceed single digits.) But that didn't stop me from being totally amused waiting on the comment thread. As you can imagine, comments ran the gamut from disgust with "these kids today," to the "give him a break" pleas that could only originate from a mom.
Had I commented, I would have asked,
In my work, I get a fair amount of complaints from Boomers and Gen Xers about Millennials and Generation Z--who are unfairly characterized as screen-obsessed zombies with zero discernible life skills. But I love GenZ, and how bravely they navigate the digital universe. And frankly, how much longer is snail mail going to be a thing, anyway?
image courtesy of Picture Quotes
How to Design Learning activities
I don't have a clue how I acquired this image.
But it's powerful, isn't it? It's reminiscent of Bloom's Taxonomy--but unlike Bloom's--this visual allows us to focus on learning from a student perspective as opposed to focusing on instruction from a teacher's perspective.
And what also astounds me is how clearly this image delineates how traditional forms of instruction don't do a whole lot in terms of being effective for our students. I wonder, are they even effective for us any longer?
In any case, John Hattie's research on feedback is more convincing than anything I could write here. But if you're looking to up your feedback game, I fully recommend you start here.
What are your thoughts on this graphic?
Every Picture Tells a Story, Don't It?
I'm a visual learner. I need to see information to learn it.
It makes sense, then, given that we live in a digital age, that our students are primarily visual learners as well. With that in mind, you and your students should check out this site--What's Going On In This Graph? --from the Learning Network of the New York Times.
It would be fun as a class to postulate on the story of the displayed data. There's always a good story behind the data. (Critical thinking--yay!) To help students begin their exploration, the NYT provides guided questions to get students interacting with the numbers. They even take it a step further with a "live moderated conversation" complete with experts in the field and making the convo global. (Communication--yay!)
For example, today's data set explores student loan balances over time. It's not a static data set, either. Students are encouraged to interact with the data and to explore what their potential student loans might look like.
Oh, and by the way, interpreting data and defining visual information is also a skill-set expected of students courtesy of the Common Core:
Stories aren't just found in books. Give data a try.
(Thanks to Rod Stewart for the inspiring title to this post. )
I've had this post in my head for weeks and couldn't find the time to write it, so I took advantage of my commute and made my first vlog post. (Don't judge my camera angle and amateur-ish recording--it's a total FAIL and I'm proud of it!)
Anyhow, one of my personal goals this year is to learn more about gamification and how we can start implementing it into our curriculum. Here are some baby step ideas to get started in your own classroom:
I'd love to hear how you're leveling up--feel free to leave comments and ideas below. Learning can be all fun and games!
Learning With (and From) My Kid
I've been lately embedded with a 4th grade math class, observing and looking for opportunities to integrate technology into daily instruction as this school makes plans to be 1:1 next year.
Today, a true teachable moment presented itself. As students collaborated in the number corner, discussing the concept of time, one kiddo piped up, "What does a.m. & p.m. mean?"
Pausing, the teacher asked, "What do you think it means? Does anyone have a guess?"
"Does it mean 'after midnight' and 'pre-midnight?" another student offered. (Not a bad guess, right?)
At that point the teacher encouraged the kids to look it up when they got home and to share the answer with the class the following day for a bonus buck. There was content to cover, after all, and only so much time to cover it.
I kept my mouth shut. It wasn't my place to jump in and say, "Let's figure it out now!" I was a guest, after all. Still, I knew we were missing a valuable opportunity to model learning in the moment--instead of putting it off until later. I'd bet a paycheck that none of those kids were going to go home and search for the answer. The moment was gone.
Or was it?
I know what a.m. and p.m. mean, and so does my high school senior--who's in his fourth year of Latin. (By choice. I swear.) I didn't want to lose the moment, so I immediately texted my son:
This isn't the first time I've dragged my kids into teaching others. When he was in sixth grade, I coerced Tyler to create an instructional ShowMe to demonstrate to teachers how the app works. My younger son, Robbie, and some of his buddies were "gently guided" into making a collaborative learning website in 7th grade so that I could share with teachers that students could create their own learning materials. And just last month, Tyler co-presented with me at a local edtech conference--and not only wound up leading the session, but stealing the show, too.
I don't bring kids into teaching because I can't teach. I bring them into teaching to prove a point: in the digital age, learners are teachers and teachers are learners. Knowledge acquisition is fluid.
So, knowing that a question left unanswered and unexplored is a lost learning opportunity, and hindered by the fact that Tyler's AP Physics class was more important than my need for him to Facetime the 4th graders, that afternoon we devised an alternative solution and created a short video to share with the kiddos the next day.
And here it is:
Not necessarily professional, and not necessarily polished...but definitely real. And, as it turns out, our audience of fourth-graders enjoyed the heck out of it...and I'll bet a paycheck they'll remember the meanings behind ante meridian and post meridian for a long time to come.
This generation of learners craves digital interaction: they're Facetiming, Snapchatting, Instagramming, Tweeting, and devouring YouTube videos. Why? Not because they're passive recipients, but because they seek to connect in exciting, engaging, and authentic ways.
Let's try to recognize and take advantage of more opportunities for learning to happen in real-time--outside of both our carefully-arranged lesson plans and the four walls of our classrooms.
Stop Hating on #GenZ
Last week, I had the opportunity to speak with a group of middle school and high school teachers as they address what 1:1 will look like for their district. The driving question of this particular roundtable/workshop was “Why Do We Have to Change the Way We Do Things?” It’s often how I like to start when trying to change hearts and minds--by getting to the reasons that initiate the change in the first place. For me, that starts with trying to understand Generation Z.
I posted the following question to those assembled: “In one word, how would you describe #GenZ?” Here are some of those responses:
As these results appeared on the screen in front of us, lots of laughs and a few smirks followed. I asked my audience why these answers may (or may not) have amused them:
They’re always staring at screens. I used to go out all day and play until it was dark.
They’re always taking selfies and posting them; they’re so self-obsessed.
They think they’re so tech-savvy, but they really don’t know how to use technology.
Totally soft. They wouldn’t be able to change a tire if they got stuck on the side of the road.
Pretty negative, right? I had hoped that the person who labeled GenZ as “teachable” would have spoken up, but (s)he didn't, so I’ll take on that task.
Personally, I’m a huge fan of GenZ. Like an oversized-foam-finger-fan of them.
I love their boldness, their creativity, their intuitive ability to interface with devices placed in front of them, their willingness to connect and interact, their total lack of reluctant self-consciousness. This is a generation who creates their own YouTube channels, who uploads their original music to SoundCloud, who publishes their own ebooks to Amazon Kindle.
They are fearless in their belief that the world is accessible to them. And I admire it.
I think that’s why we as educators are so reluctant (or so resistant) to embrace Generation Z’s “different-ness.” I think we’re the ones with the fear; maybe we’re a teeny bit afraid of them. Perhaps they represent to us what was once a distant future but what is now clearly a very present, well...present. Generation Z doesn't necessarily need us to teach them anymore--at least not in the traditional way. They can find answers without us. They can learn things without us. They can create things without us.
Do we fear our irrelevance? Or do we fear our loss of total control?
If we fear the former, don’t panic. We just need to modify our role. If we fear the latter, well, Buttercup, we’re gonna have to get over that in a major way.
If we’re ready to modify our role, then let’s create teacher-bordered classrooms where the kiddos are allowed to discover learning instead of having it handed to them. If we’re gonna get over it, we’re going to have to get uncomfortable with not completely understanding technology and learning it together with our students.
If you can’t beat ‘em, join ‘em.
Generation Z is historically unlike other. In a word, that’s amazeballs. But are they really so different? My generation (Generation X) triggered our parents with MTV and Walkmans. (Wasn’t that in itself a form of self-involvement and distraction?)
My advice? Embrace the revolution. Let the selfie generation see themselves in their learning.
Learning Designer. Instructional Coach. Trainer. Working my hardest to create Teacher-Bordered Classrooms.